Chloe Texture

As a texture artist in senior film Paper Crane, I did the texture for the main character Chloe. For animation purpose, I use texture maps for hair geometry. For showcase purpose, I use nhair to do the hair simulation and xgen for her eyebrow and eyelashes.

Role
Texture Artist, Hair & Fur Simulation
For
Senior Film Paper Crane
Software
Autodesk Maya, Arnold, Mari, Substance Painter

Chloe is a little girl who wants to make friends. However, she is too shy to express herself. During the texturing process, I painted red cheek on her face to show her shyness. I also created a fuzzy teddy bear to be her friend.